Returns a list of other Actors which collide with this Pawn on a given destLocation
Source
List<Actor> collidingWithOnPosition(Vector2 destLocation)
{
List<Actor> tColl = new List<Actor>();
for(final actor in world.actors)
{
if(actor != this && this.isCollidingWith(actor, destLocation))
tColl.add(actor);
}
return tColl;
}