List<Actor> collidingWithOnPosition(Vector2 destLocation)

Returns a list of other Actors which collide with this Pawn on a given destLocation

Source

List<Actor> collidingWithOnPosition(Vector2 destLocation)
{
    List<Actor> tColl = new List<Actor>();

    for(final actor in world.actors)
    {
        if(actor != this && this.isCollidingWith(actor, destLocation))
          tColl.add(actor);
    }

    return tColl;
}