Returns a list of other Actors which collide with this Pawn on a given destLocation
Source
List<Actor> collidingWithOnPosition(Vector2 destLocation) { List<Actor> tColl = new List<Actor>(); for(final actor in world.actors) { if(actor != this && this.isCollidingWith(actor, destLocation)) tColl.add(actor); } return tColl; }