- @override
Called when the level starts
Source
@override
void beginPlay()
{
super.beginPlay();
this.colliderBoxExtent = this.scale / 2.0; // Circle collider requires radius as colliderBox
}
Called when the level starts
@override
void beginPlay()
{
super.beginPlay();
this.colliderBoxExtent = this.scale / 2.0; // Circle collider requires radius as colliderBox
}