- @override
Called when the level starts
Source
@override void beginPlay() { super.beginPlay(); this.colliderBoxExtent = this.scale / 2.0; // Circle collider requires radius as colliderBox }
Called when the level starts
@override void beginPlay() { super.beginPlay(); this.colliderBoxExtent = this.scale / 2.0; // Circle collider requires radius as colliderBox }