LevelManager loads and holds the level list and also offers operations on the localStorage to store and retrieve "unlocked" and "current" level

Constructors

LevelManager(String _path)

Constructor

Properties

current → int

Get the index of the level the user is currently at

read / write
path → String

read-only
ready → bool

read-only
size → int

How many levels exist, should check if ready first

read-only
unlocked → int

Gets the index of the highest level the user has unlocked

read-only
hashCode → int

The hash code for this object.

read-only, inherited
runtimeType → Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) → bool

The equality operator.

inherited

Methods

get(int level) Level

Returns a level if it exists, throws a RangeError if it does not exist.

load() → Future

Loads all levels

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() → String

Returns a string representation of this object.

inherited