Creates a new game view and hides the menu.
Source
openGameView() async { // Setup Elements var worldElement = get("world"); if (get("bigLabel") == null) create(_gameLayer, "bigLabel"); if (worldElement == null) worldElement = create(_gameLayer, "world"); final statsElement = create(_gameLayer, "stats"); final enemyCountElement = create(statsElement, "enemyCount"); _gameMode.onEnemyCountChange.listen((count) => enemyCountElement.setInnerHtml("Enemies left: ${count}")); // Setup World Dimensions setDimensions(worldElement, _gameMode.world.size * _pixelScale); // Setup Listeners _gameMode.world.onActorSpawned.listen(createActor); _gameMode.world.onActorRemoved.listen(removeActor); for (var actor in _gameMode.world.actors) createActor(actor); // Toggle States show(_gameLayer); hide(_menuLayer); activate(_mainElement); activate(_inputLayer); await nextFrame(); deactivate(_menuLayer); activate(_gameLayer); }