Used for operations which need to be done in short intervals where deltaTime
specifies the time since the last tick
Source
void tick(double deltaTime) { if (isRunning && world != null) world.tick(deltaTime); }
Used for operations which need to be done in short intervals where deltaTime
specifies the time since the last tick
void tick(double deltaTime) { if (isRunning && world != null) world.tick(deltaTime); }