Current enemy count
Source
int get enemyCount => _enemyCount;
Sets new enemyCount
Source
set enemyCount(int enemyCount) { _enemyCount = enemyCount; _enemyCountChangeEvent.add(enemyCount); }
Current enemy count
int get enemyCount => _enemyCount;
Sets new enemyCount
set enemyCount(int enemyCount) { _enemyCount = enemyCount; _enemyCountChangeEvent.add(enemyCount); }