Current enemy count
Source
int get enemyCount => _enemyCount;
Sets new enemyCount
Source
set enemyCount(int enemyCount)
{
_enemyCount = enemyCount;
_enemyCountChangeEvent.add(enemyCount);
}
Current enemy count
int get enemyCount => _enemyCount;
Sets new enemyCount
set enemyCount(int enemyCount)
{
_enemyCount = enemyCount;
_enemyCountChangeEvent.add(enemyCount);
}