Instantiates model and view, controls the start/end of the game and passes input from the user onto the model.
Static Properties
- interval → dynamic
-
Tick interval
final
Constructors
- GameController()
-
Constructor
Properties
- gameMode → GameMode
-
Model instance
read / write - gameView → GameView
-
View instance
read / write - levelManager → LevelManager
-
LevelManager instance
read / write - hashCode → int
-
The hash code for this object.
read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited