States an enemy can have during playtime
Constants
- escaping → EnemyState
-
const EnemyState(0)
- idle → EnemyState
-
const EnemyState(2)
- postEscape → EnemyState
-
const EnemyState(1)
- values → List<EnemyState>
-
A constant List of the values in this enum, in order of their declaration.
const List<EnemyState>
Properties
- index → int
-
final
- hashCode → int
-
The hash code for this object.
read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited