Current state
Source
EnemyState get state
{
if (_isEmbattled())
return EnemyState.escaping;
else if (_recoverTimeRemaining != 0.0 )
return EnemyState.postEscape;
else
return EnemyState.idle;
}
Current state
EnemyState get state
{
if (_isEmbattled())
return EnemyState.escaping;
else if (_recoverTimeRemaining != 0.0 )
return EnemyState.postEscape;
else
return EnemyState.idle;
}