Current state
Source
EnemyState get state { if (_isEmbattled()) return EnemyState.escaping; else if (_recoverTimeRemaining != 0.0 ) return EnemyState.postEscape; else return EnemyState.idle; }
Current state
EnemyState get state { if (_isEmbattled()) return EnemyState.escaping; else if (_recoverTimeRemaining != 0.0 ) return EnemyState.postEscape; else return EnemyState.idle; }