double speed

Current speed

Source

@override
double get speed
{
    switch (state)
    {
        case EnemyState.escaping:
            return maxSpeed;
        case EnemyState.postEscape:
            return maxSpeed * 0.6;
        case EnemyState.idle:
            return maxSpeed * 0.33;
    }
    return 0.0;
}