Current speed
Source
@override double get speed { switch (state) { case EnemyState.escaping: return maxSpeed; case EnemyState.postEscape: return maxSpeed * 0.6; case EnemyState.idle: return maxSpeed * 0.33; } return 0.0; }
Current speed
@override double get speed { switch (state) { case EnemyState.escaping: return maxSpeed; case EnemyState.postEscape: return maxSpeed * 0.6; case EnemyState.idle: return maxSpeed * 0.33; } return 0.0; }