void rotation=(Vector2 rotation)

Set new rotation

Source

@override
void set rotation(Vector2 rotation)
{
    super.rotation = rotation;

    // Different chair rotations -> different collision extents
    if(rotation.y.abs() > 0.5)
    {
        if(rotation.y < 0.0)
            this.scale = new Vector2(78.0, 96.0);
        else
            this.scale = new Vector2(66.0, 72.0);
    }
    else
    {
        this.scale = new Vector2(66.0, 96.0);
    }
}