Set new rotation
Source
@override void set rotation(Vector2 rotation) { super.rotation = rotation; // Different chair rotations -> different collision extents if(rotation.y.abs() > 0.5) { if(rotation.y < 0.0) this.scale = new Vector2(78.0, 96.0); else this.scale = new Vector2(66.0, 72.0); } else { this.scale = new Vector2(66.0, 96.0); } }