Rotation
Source
Vector2 get rotation => _rotation;
Set new rotation
Source
set rotation(Vector2 rotation)
{
this._rotation = rotation.normalized();
this._rotateEvent.add(_rotation);
}
Rotation
Vector2 get rotation => _rotation;
Set new rotation
set rotation(Vector2 rotation)
{
this._rotation = rotation.normalized();
this._rotateEvent.add(_rotation);
}