List<Vector2> getColliderBoxNormals(List<Vector2> corners)

Returns list of normals a collider box has constructed by a list of corners

Source

static List<Vector2> getColliderBoxNormals(List<Vector2> corners)
{
    List<Vector2> tList = new List<Vector2>();

    tList.add((corners[1] - corners[0]).normalized());
    tList.add((corners[3] - corners[0]).normalized());

    return tList;
}